View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000039 | Jabroni Brawl: Episode 3 | Bug / Issue | public | 2023-04-14 01:35 | 2023-04-14 01:35 |
| Reporter | Kevin | Assigned To | |||
| Priority | normal | Severity | minor | ||
| Status | new | Resolution | open | ||
| ETA | none | ||||
| Summary | 0000039: 'modelscale' and 'uniformscale' don't work on prop_dynamic, and 'modelscale' doesn't work on prop_static | ||||
| Description | First reported when users attempted to add the custom map "zs_cliffside_night" and reported that rocks in the skybox were massive and overlapping the playable area. I compared the map to how it displays in Gmod, and confirmed the scale on the prop_dynamic skybox rocks weren't being applied. In Gmod: https://cdn.discordapp.com/attachments/542642641939070976/1095847247230554134/20230412190504_1.jpg In JB: https://cdn.discordapp.com/attachments/542642641939070976/1095847246949531748/20230412190047_1.jpg From Nicko: "only prop_static with uniformscale works in-game, despite uniformscale and modelscale on both dynamic and static props rendering scaled in Hammer." Result in-game: https://cdn.discordapp.com/attachments/542642641939070976/1096077540055072778/scaling.jpg Result in hammer: https://cdn.discordapp.com/attachments/542642641939070976/1096077540503846972/image.png Test map: https://cdn.discordapp.com/attachments/542642641939070976/1096074828924080309/Desktop.zip | ||||
| Tags | No tags attached. | ||||
| Required skills | Programmer | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-04-14 01:35 | Kevin | New Issue |