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IDProjectCategoryView StatusLast Update
0000005Jabroni Brawl: Episode 3Featurepublic2023-02-19 08:07
ReporterKevin Assigned ToZero  
PriorityhighSeveritymajor 
Status closedResolutionfixed 
ETAnone 
Summary0000005: HeadHunt Rework
DescriptionHeadhunt isn't working right now. Let's try a new approach:

Every 15 seconds for 30 second intervals (CVAR these), make a random KOTH zone get selected in the map. When a user stands in this zone, their currently held skull count gets locked in as permanent score for the round. We can just make this depositing instant to start, but eventually I think it'll be good to make this a slow drain (1 skull per second?) to inject more tactics into this gamemode.

SO, the way I see this working with the objectives panel in the top left is like this:
"X skull score - Y skulls currently held"
X is a running tally of total of skulls you've deposited + whatever skulls you're holding right now (the 'Y' counter). So yeah both X and Y increment as you pick up skulls. If you died without depositing your currently held skulls, Y gets reset to zero (like it currently does), and whatever that count was of skulls you just lost gets subtracted from your X score. When you deposit skulls, Y goes down while X doesn't change (since you're just depositing those skulls to avoid losing them on your next death).
The winner is decided based on your "X" score since again that's the grand total.

This is hard to explain so if this doesn't make sense, just message me and we can walk over it in voice chat. But also yeah let me know if there's more we should discuss here, too.
TagsNo tags attached.
Required skillsProgrammer

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Kevin

Kevin

2023-02-19 08:07

administrator   ~0000013

With patch 152, this functionality has been added, along with new UI to reflect it. Early tests seem to suggest it may work better having the zones be more frequent and skull depositing be faster, but more more testing is needed. Can try it again on the March 4th gamenight, and can make a new task for whatever decisions are reached then.

Issue History

Date Modified Username Field Change
2022-11-22 05:30 Kevin New Issue
2022-11-22 05:30 Kevin Status new => assigned
2022-11-22 05:30 Kevin Assigned To => Zero
2023-02-19 08:07 Kevin Status assigned => closed
2023-02-19 08:07 Kevin Resolution open => fixed
2023-02-19 08:07 Kevin Required skills Programmer => Programmer
2023-02-19 08:07 Kevin Note Added: 0000013