View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000005 | Jabroni Brawl: Episode 3 | Feature | public | 2022-11-22 05:30 | 2023-02-19 08:07 |
Reporter | Kevin | Assigned To | Zero | ||
Priority | high | Severity | major | ||
Status | closed | Resolution | fixed | ||
ETA | none | ||||
Summary | 0000005: HeadHunt Rework | ||||
Description | Headhunt isn't working right now. Let's try a new approach: Every 15 seconds for 30 second intervals (CVAR these), make a random KOTH zone get selected in the map. When a user stands in this zone, their currently held skull count gets locked in as permanent score for the round. We can just make this depositing instant to start, but eventually I think it'll be good to make this a slow drain (1 skull per second?) to inject more tactics into this gamemode. SO, the way I see this working with the objectives panel in the top left is like this: "X skull score - Y skulls currently held" X is a running tally of total of skulls you've deposited + whatever skulls you're holding right now (the 'Y' counter). So yeah both X and Y increment as you pick up skulls. If you died without depositing your currently held skulls, Y gets reset to zero (like it currently does), and whatever that count was of skulls you just lost gets subtracted from your X score. When you deposit skulls, Y goes down while X doesn't change (since you're just depositing those skulls to avoid losing them on your next death). The winner is decided based on your "X" score since again that's the grand total. This is hard to explain so if this doesn't make sense, just message me and we can walk over it in voice chat. But also yeah let me know if there's more we should discuss here, too. | ||||
Tags | No tags attached. | ||||
Required skills | Programmer | ||||
With patch 152, this functionality has been added, along with new UI to reflect it. Early tests seem to suggest it may work better having the zones be more frequent and skull depositing be faster, but more more testing is needed. Can try it again on the March 4th gamenight, and can make a new task for whatever decisions are reached then. | |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-11-22 05:30 | Kevin | New Issue | |
2022-11-22 05:30 | Kevin | Status | new => assigned |
2022-11-22 05:30 | Kevin | Assigned To | => Zero |
2023-02-19 08:07 | Kevin | Status | assigned => closed |
2023-02-19 08:07 | Kevin | Resolution | open => fixed |
2023-02-19 08:07 | Kevin | Required skills | Programmer => Programmer |
2023-02-19 08:07 | Kevin | Note Added: 0000013 |